Overview
This incredible aircraft can go pretty much where it pleases and fly undetected thanks to its bizarre shape.
Known as the Stealth Fighter, its actually a bomber and has been deployed successfully in many theatres of war ever since the first secret flights in the early 1980s.
Now the team at CLS has brought this amazing machine to Flight Simulator and armchair pilots can now join the airborne elite and take the Nighthawk anywhere they want in the FS world.
The F-117A Nighthawk is the world's first operational aircraft designed to exploit low-observable stealth technology.
A product of Lockheed's highly classified Skunk Works department the 'Have Blue' program called for an aircraft that could enter enemy airspace without detection by radar.
First conceived in 1978, it took to the skies in 1981 (rumour has it over Area 51) and operated under total secrecy until 1988 when its existence was made public.
Detailed features
Accurate 3D model.
Flight dynamics based on over 50 hours in the real flight simulator
Five liveries including the famous US flag scheme. Correct pilot arm badges according to unit.
All external markings and badges are based on the actual current aircraft and are all readable.
Authentic 'nose art' painted on the port bomb bay door as seen during Operation Desert Storm. They have since been removed from the real aircraft, but are included in this model as 'the legends live on'
The airframe surface has been given a realistic reflective sheen. The finish has a mottled effect to model the RAM (radar-absorbent material) coating.
The canopy glass has a gold coloured finish to represent the gold film applied to the glass.
Custom gauges, effects (navigation lights and cockpit illuminations) and animations
'No VC' option for improved performance on lower spec PCs
Liveries included
Fatal attraction 9th OG
It's Hammertime 8th FS
Nachtfalte 9th FS
Toxic Avenger 7th FS
US Flag Scheme
Animated Features
Rotating 3D wheels, full suspension, steering, gear locks and gear door connection rods.
Main wheel ventilation holes showing brake texture behind.
Gear modelled to real aircraft components producing authentic mechanism with correct animations.
Animated flight control surfaces including split differential working elevons and all moving V configuration rudders.
Opening canopy. As the canopy opens in VC and spot views, the panel/gauge shade flaps fold forward.
The bomb doors open and the armament 'swings' down in a realistic manner
Animated radio antennas that extend or retract according to the radio operation.
Animated drag chute that can be set to deploy automatically on landing and actually helps slow the aircraft
The IRADS animate to keep on target.
The engine blow-in doors on top of the engine fairings open automatically for speeds below 160 knots.
Refuelling port revolves to open and is illuminated.
Customised flashing beacon light with rotation effect reflections.
Gear lights with reflections. Landing and taxi lights with reflective lenses.
Effects
Engine exhaust shimmer and smoke turn on according to engines speed. Smoke effects can be turned off on the panel.
Wing vortex and wing vapour according to G force.
Wheel spray if raining or snowing.
Runway tyre marks have been customised for this aircraft.
With the engines off and the parking brake on:
Mj-1 bomb truck with illuminating spot light
Pilots steps
Chocks
Remove' tapes that move in the breeze.
The elevators sink down and the rudders 'hang' due to zero hydraulic pressure and move with reducing engine speed.
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