Players take on the role of leader of a space-faring civilization
Direct your civilization's military, colonize planets, establish trade routes, fight wars, research new technologies.
Sign treaties as you build up their planet's industry & economy, and ultimately battle to control the galaxy.
It is the sequel to Galactic Civilizations, a game that won Turn-Based Strategy Game of the Year from GameSpy.com.
As well as Editor's Choice awards from several publications including Computer Gaming World and Computer Games Magazine.
The sequel to the award-winning PC strategy game
New, state of the art 3D engine with vastly improved graphics and visual effects than the original.
Players can design their own starships from scratch.
Deep strategic element for the hardcore, but easy to play for casual gamers.
An epic story-driven campaign.
Low resource requirements.
Randomly generated galaxies ensure very high replayability.
Friends can join together to form on-line empires via the Galactic Civilizations Metaverse.
New Ship Designs
Players research technology and then use that technology to design their own ship classes. So instead of having a Battle Cruiser and a Dreadnought, players instead come up with their own ideas.
The user will also be able to literally visually design much of how their ship looks.
Unique Planets
Each planet will be unique visually and while they will still have planet classes (1 through 30) that will determine the amount of usable land on the planet to build on.
Players will have pick and choose what they use their planets for. Moreover, some planets will be rich in minerals, others may have ruins filled with precursor technology.
New Mapping System
Planets are part of the map. That means different players can share the same star system. That also means player influence is planet based instead of sector based.
Moreover, asteroid fields and other interstellar objects can now be placed on the map to be made use of.
Play as any race
The player can pick any of the 10 alien races including humans to play as. Each race will have its own unique advantages and disadvantages.
On top of that, players will be able to create their own unique races and play as that in the event that they want a truly custom civilization.
Variable Fleet Sizes
Stacks of ships will still be there as a convenience but will also have real fleets that will be taken advantage of in combat.
Fleet size will be limited by the player's logistic ability. So one of the many technological paths will be focusing on logistics.
Big fleets of small ships or a few capital ships in a massive fire fight? Players will have that ability to choose those kinds of strategies.
Enhanced Combat System
Ships will have 3 types of attack beam weapons, mass drivers, and missile weapons and 3 types of defense shields, armor, and point defense.
Players and races will focus on different types of weapons and defenses. Shields counter act beam weapons but are useless against mass drivers.
Non Linear Campaigns
The addition of a new non-linear campaign means that players can lose a mission and continue forward in the story via an alternative route.
New Star Base Types
Offers several different types of star bases - each with their own improvement trees.
New Technology Tree
Much more linear technology tree with the focus being on different categories of technology Weapons, propulsion, economics, culture, etc.
3D Engine
The game's 3D models will automatically scale based on how powerful
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