Overview
No One Lives Forever is a story driven, first person adventure delivering over the top action, tense subterfuge, outrageous villains and wry humor in the tradition of the great 1960's spy films and TV shows.
Armed with an assortment of conventional and experimental weaponry and gadgets, The Operative, Cate Archer, will explore exotic locales, circumvent devious traps, and contend with deadly agents.
Gameplay provides everything a spy could ever need to save the world.. lethal acid perfume, a briefcase rocket launcher, explosive lipsticks, a robotic poodle, a Triumph motorcycle and many more strange and helpful gadgets. Fifteen single player missions comprised of two to six mini levels for a total of more than 60 levels!
Features
No One Lives Forever is the first game to be built using the LithTech 2.5 3D Operating System. It also combines many proprietary systems created especially by the team to simulate the most realistic spy experience possible.
Advanced AI Sensory System provides the most thorough modeling of human senses in a first person action game to date. AIs react to 11 unique stimuli, including enemy flashlights, footprints in the snow, footsteps, weapon fire, dead bodies, and more. In addition, like a human, reaction time can vary depending upon the state of the AI.
Drowsy or bored guards can be caught unawares or fooled by Agent Archer while suspicious guards will begin searching the area for trouble. If a patrolling guard becomes aware of Cate's presence, she must dispatch him quickly and quietly before he has a chance to sound an alarm or summon backup from another location.
The game combines a Weighted Skeletal Animation System with Animation Blending to simulate hundreds of realistic movements such as enemies getting in and out of chairs, picking up weapons, or opening doors.
Enemies respond to damage in 18 different zones, with specific recoil and death animations for each, as well as damage modifiers for critical and peripheral zones.
Enemies topple from ledges, tumble down stairs, and crawl away on hands and knees. Gunshots knock them off their feet, explosions hurl them through the air, and harpoons stick them to walls.
Archer can crush them, poison them, burn them, blind them, stab them, shoot them, blow them up, and even knock them out. Virtual mayhem has never been so satisfying.
No One Lives Forever's sophisticated special effects system allows for surface specific bullet holes, scorch marks, sparks, steam, smoke, fire, tracers, blood splats, and debris.
Innocent and not so innocent bystanders also play an important role in the game. Archer will have the opportunity to spy on them as they go about their business, conversing among themselves, doing their jobs, or participating in more unusual diversions.
Using socket technology, they'll carry clipboards, wear hats and glasses, and pick up mugs or other items while executing their duties or just hanging out. Like any normal human, they will panic and plead for their lives if Archer pulls a gun on them.
However, if she approaches them casually, they can often reveal helpful or humorous information or be enlisted to Archer's aid.
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