Overview: Stalker
Enter the Zone
Travel over the immense world of the Zone, all its locations joined into one global map. You can choose any route and will not be limited in traversing the Zone.
Experience free exploration full of generated and scenario-imposed tasks, participation in the eerie events of a murky world.
You will become a stalker, a guy who earns money from shoveling embers out of infernal oven of Chernobyl Zone.
Returning from the radioactivity-blazing Zone, you sell anomalous formations to underground dealers and scientists in research camps on the Zone border.
With the money procured, you can purchase equipment, weapons and protective suits allowing you to reach previously inaccessible areas.
The World Living its Own Life
Man-made calamity, corrupt nature, psychological and physical threats, anomalies, odd deadly phenomena, mutated creatures, stalkers, military cordons, scientific camps.
Vast territory of the Zone with absolute freedom of movement with imperceptible level loading. Dynamic day-night switching system.
Dynamic weather effects. Generation of events, tasks, and artifacts. Anomalous energy blowouts, peaks of anomalous activity, migrating anomalies.
Unique Creatures and Characters
Unique abilities of creatures as group intellect, telepathy, telekinesis etc. Behaviour and life simulation for creatures and characters.
Characters and creatures move around under control of global intellect.
Impressive script with a non-linear storyline with several endings for the game. Events happening regardless of the player's actions.
Communicate with NPCs
Your communication with the game characters will serve an essential part of the gameplay.
By means of communication you will find out important information, acquire tasks, trade or make deals to accomplish a task co-operatively.
Apart from humans, you will also be able to communicate with sapient mutant creatures.
Trade
You are given a chance to purchase, exchange or sell everything: ammunition, equipment or artifacts. You can trade with the army, dealers, stalkers and scientists.
Equipment
Over 30 types of weapons. Unique weapons and their influence on enemy. Weapon upgrades.
Devices and protective suits.
Trade in weapons, artifacts and equipment.
The Stalker Engine
300.000 to 3.000.000 polygons per frame. Dynamic shadows and lighting. Characters are correctly shaded by objects.
Powerful physics engine, i.e., controlling vehicles, detailing objects, bullet ballistics, skeleton animation, etc.
Realistic AI, i.e., characters' behaviour is adequate to environment and events happening around.
Soldiers patrol the Zone perimeter. Stalkers travel the Zone independently of the player collecting anomalous formations, trading, communicating and fighting.
Mutants increase their population, migrate in Zone, eliminating stalkers, soldiers and each other.
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